Universal Design for Learning in Blackboard Courses

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The Universal Design for Learning Framework aims to optimise learning by acknowledging the diversity of needs and preferences of learners.

The core principles of UDL are designing for multiple means of engagement, representation, and action and expression. These are broken down into subcategories, considerations and suggestions.

Below you can find one suggestion for each principle, along with an example of how this could be implemented in a Blackboard course.

The WHY of learning – multiple means of engagement 

Example: ‘Offer feedback that emphasizes effort, improvement, and achieving a goal rather than on relative performance.’ (Consideration 8.5). 

The WHAT of learning – multiple means of representation 

Example: ‘Present key concepts beyond representation via text (e.g., an expository text or a math equation) with another or multiple formats (e.g., an illustration, dance/movement, diagram, table, model, video, comic strip, storyboard, photograph, animation, or physical or virtual manipulative).’ (Consideration 2.5). 

  • You can build complex resources with text, images, embedded videos and activities as well as quick knowledge check quizzes in Blackboard Documents.  

The HOW of learning – multiple means of action and expression 

Example: ‘The use of accessible materials and assistive and accessible technologies and tools strengthens opportunities for every learner to experience access, participation, and progress in the learning process.’ Consideration 4.2). 

Reflection

Take a look at the UDL Course Inventory created by Dr. Melissa Landers-Potts at the Center for Teaching and Learning at the University of Georgia. How well does your unit meet these principles? Are there any areas for improvement? 

It’s worth looking at the UDL guidelines when you are designing or reviewing your course or learning activities, to ensure a good learning experience for students.

References